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The outer worlds all companions
The outer worlds all companions










It also deserves to be mentioned that each of these companions, except one, have an associated quest that they would like your help with. Just like most other RPGs of this kind, they will also sometimes comment on events during and at the end of quests and have conversations with other crew members both on your ship and while following you around the world. Most of these perks are the same for every member, however, every crew member has a group of perks that only they can choose from. Each party-member has a list of perks they can choose from, but it is not nearly as large a selection as the main character, but they are only allowed to choose one perk every five levels. As long as they have the correct weapon in the appropriate slot, they will use whatever you have told them to according to the tactics page. Where combat is concerned, they will use whatever weapon and armour you assign them. The amount of a boost they give is dependent on your Inspiration skill. Also each of the party-members specialise in three non-combat skills, which can boost your own related skills. However, they also have a special attack that you can activate manually, on top of their normal attacks, which does extra damage and possibly adds negative status effects like Blinded, Maimed etc. You can only assign their perk points, and whereas you get perks at every second level, they get perks every fifth.

the outer worlds all companions

While in most other RPGs you can assign skill points, that isn’t so much the case here. Once they join you, they can also be selected to follow you around and help out in combat.

the outer worlds all companions

The Outer Worlds has some extremely well-written NPCs that can join your crew.












The outer worlds all companions