

Once again, on the Xbox 360 the controls just did not work with what needed to be accomplished. Once this has been accomplished, your team learns of a new vehicle on the island which you can capture as your own before you head back to your ship and head to the next piece of land that needs saving. It’s an easy play through to achieve what seems to be the goal on every island and subsequent area your team moves too, overriding the control system they have and claiming it as your own. The shooting aspect is still enjoyable, though. A couple of shots when you’re first starting out are all you need to clear a level and as you scrounge farther and farther into the game, with the backup of your team, it doesn’t take too much added concentration or button mashing. Even as you move up in the ranks and encounter a different variety of enemies, each one goes down without much of a fight. With that being said, the enemies are extremely easy to kill. By the time you’ve landed your first shot on your enemy, which appears to be some form of artificial intelligent alien life force, they’ve already moved halfway across the map. The auto-lock which is an option in the game, doesn’t actually fully lock onto your target.

It’s a simple shooting technique, much like the one in the Mass Effect franchise but with a lot more technical problems. The third person shooting is a nice touch which becomes the only driving force you’ll have for finishing the game. There are some positive factors to the game. Luckily, you’ve crashed on an island you need to help anyways and none of your crew members have been injured. Once you’re given your mission, you take off with your crew and begin to fly off before encountering enemy hostility and crashing. Not just Earth either, but a variety of subsidiary islands surrounding Earth. You’re told to go visit your commander where she alerts you to your newest mission of saving Earth. It also has a very Mass Effect feel to it. The game starts off with a ludicrously long cut scene the kind of cut scene which makes the cut scenes in the Metal Gear Solid franchise seem short. The controls are clunky and with the limited buttons available on an Xbox controller, programming the variety of battle ships and tanks can be frustrating and controller throwing worthy. For the duration of the review keep in mind I was playing the game on an Xbox 360, and not on a PC. This game doesn’t come without its many faults.
